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PLAYER INFO

Name: Rico
Preferred Contact: [profile] ricorori or PM!
Age: 36
Invite Link: here.

CHARACTER INFO

Character Name: The Forsaken
Canon: OC
Age: visually ~20, chronologically ~1200
If Under 16, why is this character a good thematic fit for Somnia?: n/a
Canon Point: Shortly after locating the Scholar.
Wiki Link(s): link.

SOMNIA-SPECIFIC QUESTIONS

tw: suicidal ideation throughout
1. Dreams are how Sleep chooses you. What might draw your character into Somnia— a wound, a wish, a weakness? Would they follow the dream, or run from it? For the Forsaken, it is all three: a wound that is raw and cut anew by virtue of his daily existence, caused by an unfair judgment that he has twisted in his mind to betrayal; a wish to escape his eternal prison, whether that is fleeing physically or even simply dying; and the weakness of having done nothing for so long to save himself. In the recurring dream of the looming tidal wave, the Forsaken would welcome it with open arms, and his answer is unhesitatingly 'yes,' with no thought to consequences.

2. Somnia is a slow unraveling—of worlds, and of selves. How does your character respond to fear, transformation, and losing control? Do they fight, adapt, collapse? His initial reaction to his new situation will likely initially be fear. The Forsaken fears nothing anymore (prior to Somnia), and to be in a situation where fear becomes a very real emotion again (being under the thumb of a new god) will likely cause him to freeze initially. Working through it would be something essentially new to him. Eventually, most likely, he will be determined to fight. The Forsaken has very little that he feels he controls: he has his powers (the ability to aid the Lost, to conjure and create illusion), and nothing else. A transformation where he loses those powers, and/or his control over them or even himself, would inspire fear, too — and, at least temporarily, collapse. Lack of control is not new, it is an everyday reality. To go from one hell to another will probably incite despair, at least for a time.

3. Connection is the only constant. What kind of bonds does your character form— fast and burning, slow and wary, deep and desperate? How might that shape their time in this world? Connection is a new-again experience for the Forsaken. Once, he made fast and deep bonds with most people he encountered, trusting them implicitly and caring for them unconditionally. Now, having been isolated for centuries, the Forsaken views most humans with resentment, as the man he blames for his imprisonment favored humans over the Forsaken. He has some fondness for the Lost (humans who stumble into his realm because they were lost or forsaken, like himself), but he is not above manipulating them for his own gains. In a situation where he comes to understand that the people around him will not be gone again in a matter of hours or days, he will likely make deep bonds out of a sense of desperation for connection; though at the same time, those connections may have a tendency to be brittle if they get in the way of something the Forsaken wants.

4. What are two major forces in your character’s personality that are often in conflict? (Ex: logic vs emotion, power vs guilt, obedience vs rage, etc.) The Forsaken's entire demeanor is a bundle of contradictions, but the overarching conflict is motivation/emotion versus apathy. He has spent centuries trapped in a space that is ultimately about the size of a village, devoid of stimulation save the occasional person that wanders in. The day-to-day emotions (rage, despair, blame, etc.) of his situation have long since faded, but occasionally a reminder will bring those emotions to the surface again spurring emotional fits with no outlet. His unfair resentment towards humans often prevents him from taking the rare opportunity to bond with those Lost who stumble through the weave and into his realm, when one thing he craves is connection. On the other hand, apathy has prevented him from following through a plan to escape. Instead, he has wasted lifetimes idling, waiting for the next Lost to find him, or simply ruminating.

VESSEL SELECTION
Which Vessel Type are you choosing: Token or Offering? Token
Why does this Vessel type feel appropriate for your character? Forsaken's powers as a god (in his canon, at least) include: divining someone's chosen path, or a path that would be better for them, and sending them on that path; conjuration within his domain; and illusion. The powers available to Tokens are suited to the Forsaken's 'task' as a god and allow him to keep his identity to root him somewhat, while some aspects challenge him (loss of divination, loss of true conjuration). The setting itself will provide the bulk of challenge for him: the mind-bending reality that he is somewhere new, when his one constant truth before was he could not leave his prison. Many of the offering options, by contrast, would serve to empower him initially with a newfound strength, before likely leading to despondency as he cannot leave this setting, either. I think being a Token would allow him to accept the setting a little more readily, so the challenge instead comes from events, etc., instead of just breaking him.

Choose one OR list three subclass options within your chosen Vessel type that you think would suit them: Illusionist most closely resembles one facet of his powers as a god in his canon, and suits the theme of being left behind and acknowledged only by a few.

If for some reason there are too many illusionists, shadowbinder also fits his theme, and lightweaver would be both a fun reflection of a part of himself he has long forgotten and ironically, still fitting for his theme as light is by nature intangible (certain lightweaver skills notwithstanding) and lightweavers can create light, but not create warmth.

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